- Kill
- 13
- +0 negli ultimi 90 giorni
- Perdite
- 81
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 81%
- ISK distrutti
- 25.01B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 13
- Perdite
- 81
- Indice di pericolo
- 89%
- Colpi finali
- 3
- Punti
- 13
ISK
- Distrutti
- 25.01B
- Persi
- 5.85B
- Bilancio
- +19.15B
- Efficienza ISK
- 81%
Solo
- Kill in solo
- 2
- Percentuale solo
- 15%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 9
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti655.6K
Rapporto danni · 58%
Danni subiti475.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Live fast eat ass, that's why I mine and find space rocks
KEY
===
WILDCARD =
SAFE = NO NPC, NO TIMER, NOTHING BAD YOU CAN ACTIVATE
POSSIBLE LOCATION = *
RELIC SITES
===========
CRUMBING
SAFE--> HS[*]
DECAYED
SAFE--> LS[*]
RUINED
SAFE--> NS[*] C1[*] C2[*] C3[*]
FORGOTTEN
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
DATA SITES
==========
LOCAL
SAFE--> HS[*]
REGIONAL
SAFE--> LS[*]
CENTRAL
SAFE--> NS[*] C1[*] C2[*] C3[*]
UNSECURED
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
DRONE SITES (DATA)
==================
ABANDONED RESEARCH COMPLEX
NOT SAFE--> NS[*]
GHOST SITES (DATA)
==================
LESSER COVERT RESEARCH FACILITY
NOT SAFE--> HS[*]
STANDARD COVERT RESEARCH FACILITY
NOT SAFE--> LS[*]
IMPROVED COVERT RESEARCH FACILITY
NOT SAFE--> NS[*]
SUPERIOR COVERT RESEARCH FACILITY
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
SLEEPER SITES (DATA)
====================
LIMITED SLEEPER CACHE
NOT SAFE--> HS[*] LS[*] NS[*]
STANDARD SLEEPER CACHE
NOT SAFE--> HS[*] LS[*] NS[*]
SUPERIOR SLEEPER CACHE
NOT SAFE--> HS[*] LS[*] NS[*]
GAS SITES
====================
NOT SAFE--> HS[*] LS[*] NS[*] C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
KEY
===
WILDCARD =
SAFE = NO NPC, NO TIMER, NOTHING BAD YOU CAN ACTIVATE
POSSIBLE LOCATION = *
RELIC SITES
===========
CRUMBING
SAFE--> HS[*]
DECAYED
SAFE--> LS[*]
RUINED
SAFE--> NS[*] C1[*] C2[*] C3[*]
FORGOTTEN
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
DATA SITES
==========
LOCAL
SAFE--> HS[*]
REGIONAL
SAFE--> LS[*]
CENTRAL
SAFE--> NS[*] C1[*] C2[*] C3[*]
UNSECURED
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
DRONE SITES (DATA)
==================
ABANDONED RESEARCH COMPLEX
NOT SAFE--> NS[*]
GHOST SITES (DATA)
==================
LESSER COVERT RESEARCH FACILITY
NOT SAFE--> HS[*]
STANDARD COVERT RESEARCH FACILITY
NOT SAFE--> LS[*]
IMPROVED COVERT RESEARCH FACILITY
NOT SAFE--> NS[*]
SUPERIOR COVERT RESEARCH FACILITY
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
SLEEPER SITES (DATA)
====================
LIMITED SLEEPER CACHE
NOT SAFE--> HS[*] LS[*] NS[*]
STANDARD SLEEPER CACHE
NOT SAFE--> HS[*] LS[*] NS[*]
SUPERIOR SLEEPER CACHE
NOT SAFE--> HS[*] LS[*] NS[*]
GAS SITES
====================
NOT SAFE--> HS[*] LS[*] NS[*] C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]