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Syrinx Athene3.80
Pilota

Syrinx Athene

AmarrKhanid
Killboard
Kill
79
+0 negli ultimi 90 giorni
Perdite
45
+0 negli ultimi 90 giorni
64%
Efficienza
Efficienza ISK 28%
ISK distrutti
1.79B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
79
Perdite
45
Indice di pericolo
82%
Colpi finali
65
Punti
79

ISK

Distrutti
1.79B
Persi
4.69B
Bilancio
-2.91B
Efficienza ISK
28%

Solo

Kill in solo
51
Percentuale solo
65%
Kill medie/giorno
—

Altro

Perdite contro NPC
8
Quota perdite NPC
18%
Attività
Inattivo
Danni inflitti2.8M
Rapporto danni · 85%
Danni subiti509.6K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Syrinx Athene was the name that was given to child known only as 14-F, by her savior. 14-F was one of twenty children who were part of a clandestine Amarr Navy project shrouded in mystery. these children were artificially gestated and subject to intense genome manipulation and artificial augmentation to enable a fully grown subject to operate a new generation of "living" ships.
Deep within the Amarr Navy is a covert R & D agency which had a breakthrough developing a new self replicating, programmable polymer-crystal-tungstan, which could be controlled by an advanced AI. This meant ships could be grown into shape, and "shapeshift" as required, this for e.g. could give a huge advantage into cross-sectional presentation enabling the ships to become needle thin to evade sensors, amoungst other advantages, like re-shaping for different tasks. Also negating the need for logistical support from stations or other vessels, to a point.. These symbiotic ships were being developed primarily to conquer J space.
The AI at the heart of the ships was so advanced it was in fact sentient, and was nurtured/grown into sentience alongside the artificial human child, so the young pilot and the ships sentience were bonded at birth, thus creating an incredibly strong connection between the two "minds". This connection and the augmentation to the pilot would enable the ship to be able to enact manouvers that would kill a normal capsuleer, the two minds operating as one with both conceousneses being able to feel the void around the skin of the ship, feel the hostile sensors wash across the hull, giving that almost instant reaction to any situation, when that "instant" means life or death, this is an unmeasurable advantage in any engagement.
However before the first pair of minds could be permenantly united, Jovian operatives implanted deep within the Amarr Navy caught wind of this project, not fully realising the extent of the project, had decided to sabotage what they could. The jovians not wanting to blow their cover cleverly played on the zealous nature of the Amarrian people, and seeded rumours to the Theology Council and the Ministry of Internal Affairs that deep within the Amarr navy was a faction "playing God" and creating unholy abomonations under their noses.
The witch hunt that ensued was swift and ruthless, destroying all traces of the project, all but one child saved by one of the inquisition no less, who had moment of pity, Juliet Athene.