Pilota
TheRealK0rel
MinmatarVherokior
- Kill
- 2799
- +2618 negli ultimi 90 giorni
- Perdite
- 167
- +115 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 1.00T
- +961.73B negli ultimi 90 giorni
- Attività
- Molto alta
- 29,1 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2799
- Perdite
- 167
- Indice di pericolo
- 93%
- Colpi finali
- 729
- Punti
- 3120
ISK
- Distrutti
- 1.00T
- Persi
- 35.63B
- Bilancio
- +965.70B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 222
- Percentuale solo
- 8%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 12
- Quota perdite NPC
- 7%
- Attività
- Molto alta
Danni inflitti6.8M
Rapporto danni · 75%
Danni subiti2.3M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Kill: ThatGuyToxic Tox (Abaddon)
Web Amount with 60% webs
1. 60%
2. 84%
3. 93.6%
4. 97.44%
5. 98.97%
6. 99,59%
Number of modules/rigs Stacking penalty effect
1 100%
2 86.9%
3 57.056%
4 28.3%
5 5.99%
6 2.99%
7 0.64%
8 0.10%
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub / Drone Squad
9. (Faction) Haven / Drone Patrol
10.(Faction) Sanctum / Drone Horde (hardest)
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente - Kinetic
Web Amount with 60% webs
1. 60%
2. 84%
3. 93.6%
4. 97.44%
5. 98.97%
6. 99,59%
Number of modules/rigs Stacking penalty effect
1 100%
2 86.9%
3 57.056%
4 28.3%
5 5.99%
6 2.99%
7 0.64%
8 0.10%
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub / Drone Squad
9. (Faction) Haven / Drone Patrol
10.(Faction) Sanctum / Drone Horde (hardest)
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente - Kinetic