- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 44
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 44
- Indice di pericolo
- 61%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 5.10B
- Bilancio
- -5.10B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 17
- Quota perdite NPC
- 39%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti376.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Main NPC Factions Resistances:
Angel Cartel - Minmatar-based
Blood Raiders - Amarr-based
Guristas - Caldari-based
Serpentis Corporation - Gallente-based
Sansha's Nation
•Guristas - Kinetic / Thermal
•Serpentis - Thermal / Kinetic
•Mordus - Kinetic / Thermal
•Blood - EM / Thermal
•Sansha - EM / Thermal
•Angel - Explosive / Kinetic
•Mercenary - Omni
•Corpus - EM / Thermal
•Gist - Explosive / Kinetic
Main Damage Types To Use On NPC Factions:
•Guristas - Kinetic
•Serpentis - Thermal
•Mordus - Thermal & Kinetic
•Blood - EM & Thermal
•Sansha - EM & Thermal
•Angel - Explosive
•Mercenary - Thermal
•Corpus - EM & Thermal
•Gist - Explosive
WH Identification
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N4
MAGIC 14 SKILLS (get to level 5)
CPU Management -- Engineering
Power Grid Management -- Engineering
Capacitor Management -- Engineering
Capacitor Systems Operation -- Engineering
Mechanics -- Armor
Hull Upgrades -- Armor
Shield Management -- Shields
Shield Operation -- Shields
Long Range Targeting -- Targeting
Signature Analysis -- Targeting
Navigation -- Navigation
Evasive Maneuvering -- Navigation
Warp Drive Operation -- Navigation
Spaceship Command -- Spaceship Command
Angel Cartel - Minmatar-based
Blood Raiders - Amarr-based
Guristas - Caldari-based
Serpentis Corporation - Gallente-based
Sansha's Nation
•Guristas - Kinetic / Thermal
•Serpentis - Thermal / Kinetic
•Mordus - Kinetic / Thermal
•Blood - EM / Thermal
•Sansha - EM / Thermal
•Angel - Explosive / Kinetic
•Mercenary - Omni
•Corpus - EM / Thermal
•Gist - Explosive / Kinetic
Main Damage Types To Use On NPC Factions:
•Guristas - Kinetic
•Serpentis - Thermal
•Mordus - Thermal & Kinetic
•Blood - EM & Thermal
•Sansha - EM & Thermal
•Angel - Explosive
•Mercenary - Thermal
•Corpus - EM & Thermal
•Gist - Explosive
WH Identification
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N4
MAGIC 14 SKILLS (get to level 5)
CPU Management -- Engineering
Power Grid Management -- Engineering
Capacitor Management -- Engineering
Capacitor Systems Operation -- Engineering
Mechanics -- Armor
Hull Upgrades -- Armor
Shield Management -- Shields
Shield Operation -- Shields
Long Range Targeting -- Targeting
Signature Analysis -- Targeting
Navigation -- Navigation
Evasive Maneuvering -- Navigation
Warp Drive Operation -- Navigation
Spaceship Command -- Spaceship Command