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Pilota

Random Panda 94

CaldariDeteis
Killboard
Kill
1
+0 negli ultimi 90 giorni
Perdite
9
+0 negli ultimi 90 giorni
10%
Efficienza
Efficienza ISK 56%
ISK distrutti
545.3M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
1
Perdite
9
Indice di pericolo
100%
Colpi finali
1
Punti
1

ISK

Distrutti
545.3M
Persi
424.7M
Bilancio
+120.6M
Efficienza ISK
56%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti2.1K
Rapporto danni · 4%
Danni subiti54.7K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

** Main Damage type to shoot at the enemy **

Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive

** Damage Types Dealt by NPCs **

Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
Sansha's Nation - EM/Thermal
Serpentis - Thermal/Kinetic

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)

Ship strengths:
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs

Module names may have certain keywords that indicate how they're different from the other variations:
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity (eg weapons have extra ammo space)

Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives

Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot = short ranges and deal high DPS

Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot = long ranges and lower DPS