- Kill
- 8
- +0 negli ultimi 90 giorni
- Perdite
- 25
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 61%
- ISK distrutti
- 1.73B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 8
- Perdite
- 25
- Indice di pericolo
- 100%
- Colpi finali
- 2
- Punti
- 8
ISK
- Distrutti
- 1.73B
- Persi
- 1.11B
- Bilancio
- +615.7M
- Efficienza ISK
- 61%
Solo
- Kill in solo
- 2
- Percentuale solo
- 25%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti4.0M
Rapporto danni · 96%
Danni subiti175.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
I DONT GIVE A...
Players with -2.0 or worse will be attacked in 1.0 systems ► 6 seconds before CONCORD
Players with -2.5 or worse will be attacked in 0.9 systems ► 7 second before CONCORD
Players with -3.0 or worse will be attacked in 0.8 systems ► 7 seconds before CONCORD
Players with -3.5 or worse will be attacked in 0.7 systems ► 8 seconds before CONCORD
Players with -4.0 or worse will be attacked in 0.6 systems ► 10 seconds before CONCORD
Manufacturing: 5% Kill, 95% Courier
Distribution: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Storage: 5% Kill, 95% Courier(L)
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
** Scanning info **
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
Players with -2.0 or worse will be attacked in 1.0 systems ► 6 seconds before CONCORD
Players with -2.5 or worse will be attacked in 0.9 systems ► 7 second before CONCORD
Players with -3.0 or worse will be attacked in 0.8 systems ► 7 seconds before CONCORD
Players with -3.5 or worse will be attacked in 0.7 systems ► 8 seconds before CONCORD
Players with -4.0 or worse will be attacked in 0.6 systems ► 10 seconds before CONCORD
Manufacturing: 5% Kill, 95% Courier
Distribution: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Storage: 5% Kill, 95% Courier(L)
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
** Scanning info **
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km