- Kill
- 966
- +0 negli ultimi 90 giorni
- Perdite
- 122
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 98%
- ISK distrutti
- 398.96B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 966
- Perdite
- 122
- Indice di pericolo
- 89%
- Colpi finali
- 70
- Punti
- 966
ISK
- Distrutti
- 398.96B
- Persi
- 6.78B
- Bilancio
- +392.17B
- Efficienza ISK
- 98%
Solo
- Kill in solo
- 12
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 14
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti2.7M
Rapporto danni · 73%
Danni subiti991.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
It is ordinary behaviour when the efficient half eats the less efficient half and grows stronger. War is just a violent way of doing what half the people do calmly in peacetime: using the other half for food, heat, machinery, and sexual pleasure. Man is the pie that bakes and eats himself, and the recipe is separation.
There is no feasible excuse for what are, for what we have made of ourselves. We have chosen to put profits before people, money before morality, dividends before decency, fanaticism before fairness, and our own trivial comforts before the unspeakable agonies of others.
Just as predatory animals follow a similar general design and behave in similar ways, so do organizations, especially those in competition with one another, they must follow certain design principles if they are to succeed and prevail.
There is no feasible excuse for what are, for what we have made of ourselves. We have chosen to put profits before people, money before morality, dividends before decency, fanaticism before fairness, and our own trivial comforts before the unspeakable agonies of others.
Just as predatory animals follow a similar general design and behave in similar ways, so do organizations, especially those in competition with one another, they must follow certain design principles if they are to succeed and prevail.