- Kill
- 663
- +0 negli ultimi 90 giorni
- Perdite
- 100
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 1.56T
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 663
- Perdite
- 100
- Indice di pericolo
- 94%
- Colpi finali
- 42
- Punti
- 663
ISK
- Distrutti
- 1.56T
- Persi
- 9.48B
- Bilancio
- +1.55T
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 10
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti3.1M
Rapporto danni · 71%
Danni subiti1.2M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Its full of stars!
ECM
Amarr - Radar
Caldari - Grav
Gallente - Mag
Minmater - Ladar
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
-Smallest to Largest Site-
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Core Skills for all Pilots
Power Grid Management 5: To maximize the power core.
CPU Management 5: To maximize the CPU.
Capacitor Management 5: To maximize the capacitor capacity.
Capacitor Systems Operation 5: To maximize it's recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To maximize hull strength.
Shield Management 5: To maximize shield capacity.
Shield Operation 5: To maximize it's recharge rate.
Hull Upgrade 5: To maximize armor strength
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or Thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
EoM - Kinetic
ECM
Amarr - Radar
Caldari - Grav
Gallente - Mag
Minmater - Ladar
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
-Smallest to Largest Site-
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Core Skills for all Pilots
Power Grid Management 5: To maximize the power core.
CPU Management 5: To maximize the CPU.
Capacitor Management 5: To maximize the capacitor capacity.
Capacitor Systems Operation 5: To maximize it's recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To maximize hull strength.
Shield Management 5: To maximize shield capacity.
Shield Operation 5: To maximize it's recharge rate.
Hull Upgrade 5: To maximize armor strength
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or Thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
EoM - Kinetic