Pilota
St0n3
GallenteIntaki
- Kill
- 8
- +0 negli ultimi 90 giorni
- Perdite
- 38
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 10%
- ISK distrutti
- 1.62B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 8
- Perdite
- 38
- Indice di pericolo
- 100%
- Colpi finali
- 8
- Punti
- 8
ISK
- Distrutti
- 1.62B
- Persi
- 15.13B
- Bilancio
- -13.51B
- Efficienza ISK
- 10%
Solo
- Kill in solo
- 5
- Percentuale solo
- 63%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti3.4K
Rapporto danni · 0%
Danni subiti742.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Let the future tell the Truth
and evaluate each one accoording to his
work and acomplishments
The presnt is theirs; the future for which I really work, is mine
Nikola Tesla
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
Sites for Dummies:
•Class 1 = (Faction) Hideaway or Drone Cluster
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde
•Level 1 = (Faction name) + Anomaly Class
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class
-----------------------------------------------------------
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fricked
-----------------------------------------------------------
and evaluate each one accoording to his
work and acomplishments
The presnt is theirs; the future for which I really work, is mine
Nikola Tesla
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
Sites for Dummies:
•Class 1 = (Faction) Hideaway or Drone Cluster
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde
•Level 1 = (Faction name) + Anomaly Class
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class
-----------------------------------------------------------
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fricked
-----------------------------------------------------------