- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 7
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 11%
- ISK distrutti
- 107.3M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 7
- Indice di pericolo
- 86%
- Colpi finali
- 0
- Punti
- 1
ISK
- Distrutti
- 107.3M
- Persi
- 828.2M
- Bilancio
- -720.9M
- Efficienza ISK
- 11%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 14%
- Attività
- Inattivo
Danni inflitti2.4K
Rapporto danni · 2%
Danni subiti96.3K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Corporation Management – Memory, Charisma
Drones – Memory, Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence (Long gone, but their memory lives on)
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower (most skills) – Willpower, Perception (for elite ship skills)
Trade – Willpower, Charisma (basic skills) – Charisma, Memory (for more advanced skills)
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Drones – Memory, Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence (Long gone, but their memory lives on)
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower (most skills) – Willpower, Perception (for elite ship skills)
Trade – Willpower, Charisma (basic skills) – Charisma, Memory (for more advanced skills)
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive