- Kill
- 111
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 76%
- ISK distrutti
- 12.62B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 111
- Perdite
- 35
- Indice di pericolo
- 89%
- Colpi finali
- 10
- Punti
- 111
ISK
- Distrutti
- 12.62B
- Persi
- 4.00B
- Bilancio
- +8.62B
- Efficienza ISK
- 76%
Solo
- Kill in solo
- 1
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti2.2M
Rapporto danni · 84%
Danni subiti403.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
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║╔╣║║║║║═║║║═╬╗╔╣═╣
║╚╣║║║║║╔╣╚╣═╣║║║═╣
╚═╩═╩╩╩╩╝╚═╩═╝╚╝╚═╝
╔═╦═╦╦═╗
║═╣═║║╔╝
║═╣╔╣║╚╗
╚═╩╝╚╩═╝
╔═╦══╦╦╗
║╔╣╔╗║║║
║╚╣╚╝║║║
║╔╣╔╗║║╚╗
╚╝╚╝╚╩╩═╝
Murphy's PVP Laws:
• Try to look unimportant, they may be low on ammo.
• Professionals are predictable, it's the amateurs that are dangerous.
• The enemy invariably attacks on one of two occasions: When you're ready for them and when you're not ready for them.
• Teamwork is essential; it gives the enemy someone else to shoot at.
• If the enemy is in range, so are you.
• If your attack is going well, you have walked into an ambush.
• If it's stupid but works, it isn't stupid.
• Friendly fire - isn't
• There is no such thing as a perfect plan
║╔╣║║║║║═║║║═╬╗╔╣═╣
║╚╣║║║║║╔╣╚╣═╣║║║═╣
╚═╩═╩╩╩╩╝╚═╩═╝╚╝╚═╝
╔═╦═╦╦═╗
║═╣═║║╔╝
║═╣╔╣║╚╗
╚═╩╝╚╩═╝
╔═╦══╦╦╗
║╔╣╔╗║║║
║╚╣╚╝║║║
║╔╣╔╗║║╚╗
╚╝╚╝╚╩╩═╝
Murphy's PVP Laws:
• Try to look unimportant, they may be low on ammo.
• Professionals are predictable, it's the amateurs that are dangerous.
• The enemy invariably attacks on one of two occasions: When you're ready for them and when you're not ready for them.
• Teamwork is essential; it gives the enemy someone else to shoot at.
• If the enemy is in range, so are you.
• If your attack is going well, you have walked into an ambush.
• If it's stupid but works, it isn't stupid.
• Friendly fire - isn't
• There is no such thing as a perfect plan