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Kill
289
+3 negli ultimi 90 giorni
Perdite
99
+5 negli ultimi 90 giorni
74%
Efficienza
Efficienza ISK 68%
ISK distrutti
34.19B
+555.9M negli ultimi 90 giorni
Attività
Bassa
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
289
Perdite
99
Indice di pericolo
90%
Colpi finali
14
Punti
312

ISK

Distrutti
34.19B
Persi
15.77B
Bilancio
+18.42B
Efficienza ISK
68%

Solo

Kill in solo
3
Percentuale solo
1%
Kill medie/giorno
—

Altro

Perdite contro NPC
10
Quota perdite NPC
10%
Attività
Bassa
Danni inflitti64.6M
Rapporto danni · 98%
Danni subiti1.1M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142

№ 1: H121 P060 Q317 V301 Y790 Z647 Z971
№ 2: C125 D364 D382 G024 I182 N766 R943
№ 3: C247 L477 M267 N968 O477 O883 X702
№ 4: dead E175 M609 O128 T405 X877 Y683 Z457
№ 5: dead H296 H900 L614 M555 N062 N432 N770 V911
№ 6: very dead A982 B041 R474 S804 U319 U574 V753 W237
№ 7: HI A641 B274 B449 B520 D792 D845 N110 S047
№ 8: Low A239 C140 C391 J244 N290 N944 R051 U210
№ 9: Zero : C248 E545 K329 K346 S199 V283 Z060 Z142


* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
* Rogue Drones - EM & Thermal

Rules to live by in Eve:
1. If it moves, shoot it.
2. If it ...doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later.
8. Always remember your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous, it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always camped.
14. Try to look unimportant, the enemy may be low on ammo.
15. Teamwork is essential, it gives the enemy somebody else to shoot at.
16. Never draw fire, it irritates everyone around you.
17. Anything you do, can get you shot, including doing nothing.
18. The only thing more accurate than enemy incoming fire, is friendly fire