- Kill
- 189
- +0 negli ultimi 90 giorni
- Perdite
- 66
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 77%
- ISK distrutti
- 32.03B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 189
- Perdite
- 66
- Indice di pericolo
- 100%
- Colpi finali
- 53
- Punti
- 189
ISK
- Distrutti
- 32.03B
- Persi
- 9.46B
- Bilancio
- +22.57B
- Efficienza ISK
- 77%
Solo
- Kill in solo
- 19
- Percentuale solo
- 10%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti639.3K
Rapporto danni · 48%
Danni subiti691.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
In game chat-> EVE Overviews
In game chat-> Overview Encyclopedia
Please dont shot, im hi-sec carebear
('') о___о (''')
..\ '( о_о )' /
.....\ \_Ш_/ /
......l . . . . l
...../ ./"-"\. \
..(„„„)___(„„„)
----Damage to do (Damage to Resist)-----
Angel --- Explosive (Kine/Exp)
Amarr --- Thermal (EM/Therm)
Blood Raiders --- EM (Em/Therm)
Caldari --- Thermal (Kine/Therm)
CONCORD --- Thermal (All)
Gallente --- Thermal (Kine/Therm)
Guristas --- Kinetic (Kine/Therm)
Khanid --- Thermal (EM/Therm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Therm/Kine)
Mordus --- Kinetic (Kine/Therm)
Odamian --- All (Kine/Therm)
Drones --- EM (All)
Rogue Pirates --- All (EM/Exp/Kine)
Sansha --- EM (EM/Therm)
Serpentis --- Thermal (Kine/Therm)
Zazzmatazz --- Thermal (All)
Stacking Effectiveness:
1st mod: c(1) = 100,00% effect
2nd mod: c(2) = 86,91% effecti
3rd mod: c(3) = 57,06% effect
4th mod: c(4) = 28,30% effect
5th mod: c(5) = 10,60% effect
6th mod: c(6) = 3.00% effect
How quickly will Concord Arrive?
0.5: Roughly 19 seconds unpulled - 24 seconds pulled
0.6: Roughly 14 seconds - 19 seconds pulled
0.7: Roughly 10 seconds - 15 seconds pulled
0.8: Roughly 7 seconds - 12 seconds pulled
0.9: Roughly 6 seconds - 11 seconds pulled
1.0: Roughly 6 seconds - 11 seconds pulled
In game chat-> Overview Encyclopedia
Please dont shot, im hi-sec carebear
('') о___о (''')
..\ '( о_о )' /
.....\ \_Ш_/ /
......l . . . . l
...../ ./"-"\. \
..(„„„)___(„„„)
----Damage to do (Damage to Resist)-----
Angel --- Explosive (Kine/Exp)
Amarr --- Thermal (EM/Therm)
Blood Raiders --- EM (Em/Therm)
Caldari --- Thermal (Kine/Therm)
CONCORD --- Thermal (All)
Gallente --- Thermal (Kine/Therm)
Guristas --- Kinetic (Kine/Therm)
Khanid --- Thermal (EM/Therm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Therm/Kine)
Mordus --- Kinetic (Kine/Therm)
Odamian --- All (Kine/Therm)
Drones --- EM (All)
Rogue Pirates --- All (EM/Exp/Kine)
Sansha --- EM (EM/Therm)
Serpentis --- Thermal (Kine/Therm)
Zazzmatazz --- Thermal (All)
Stacking Effectiveness:
1st mod: c(1) = 100,00% effect
2nd mod: c(2) = 86,91% effecti
3rd mod: c(3) = 57,06% effect
4th mod: c(4) = 28,30% effect
5th mod: c(5) = 10,60% effect
6th mod: c(6) = 3.00% effect
How quickly will Concord Arrive?
0.5: Roughly 19 seconds unpulled - 24 seconds pulled
0.6: Roughly 14 seconds - 19 seconds pulled
0.7: Roughly 10 seconds - 15 seconds pulled
0.8: Roughly 7 seconds - 12 seconds pulled
0.9: Roughly 6 seconds - 11 seconds pulled
1.0: Roughly 6 seconds - 11 seconds pulled