- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 15
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 15
- Indice di pericolo
- 80%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 4.33B
- Bilancio
- -4.33B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 20%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti103.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
NPC FACTION - DAMAGE DONE -> SHOOT WITH
Angel Cartel (Minmatar) - Explosive/Kinetic ---> Explosive/Kinetic
Guristas (Caldari) - Kinetic/Thermal ----------> Kinetic
Angel (Minmatar) - Explosive ---------------> Explosive
Blood Raiders (Amarr) - EM/Thermal ---------> EM/Thermal
Equilibrium of Mankind - Kinetic/Thermal -----> Kinetic/Thermal
Sansha (Amarr) - EM/Thermal ---------------> EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal --------> Thermal/Kinetic
Khanid (Amarr) - EM/Thermal ---------------> EM/Thermal
Mordus (Caldari) - Kinetic/Thermal -----------> Kinetic/EM
Amarr Navy - EM/Thermal ------------------> EM/Thermal
Caldari Navy - Kinetic/Thermal -------------> Kinetic/Thermal
Gallente Federation - Kinetic/Thermal --------> Kinetic/Thermal
Minmatar Republic - Explosive/Kinetic --------> Explosive/Kinetic
Power Grid Management 5: To maximize the power core.
CPU Management 5: To maximize the CPU.
Capacitor Management 5: To maximize the capacitor capacity.
Capacitor Systems Operation 5: To maximize it's recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To maximize hull strength.
Shield Management 5: To maximize shield capacity.
Shield Operation 5: To maximize it's recharge rate.
Hull Upgrades 5: To maximize armor strengt
Angel Cartel (Minmatar) - Explosive/Kinetic ---> Explosive/Kinetic
Guristas (Caldari) - Kinetic/Thermal ----------> Kinetic
Angel (Minmatar) - Explosive ---------------> Explosive
Blood Raiders (Amarr) - EM/Thermal ---------> EM/Thermal
Equilibrium of Mankind - Kinetic/Thermal -----> Kinetic/Thermal
Sansha (Amarr) - EM/Thermal ---------------> EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal --------> Thermal/Kinetic
Khanid (Amarr) - EM/Thermal ---------------> EM/Thermal
Mordus (Caldari) - Kinetic/Thermal -----------> Kinetic/EM
Amarr Navy - EM/Thermal ------------------> EM/Thermal
Caldari Navy - Kinetic/Thermal -------------> Kinetic/Thermal
Gallente Federation - Kinetic/Thermal --------> Kinetic/Thermal
Minmatar Republic - Explosive/Kinetic --------> Explosive/Kinetic
Power Grid Management 5: To maximize the power core.
CPU Management 5: To maximize the CPU.
Capacitor Management 5: To maximize the capacitor capacity.
Capacitor Systems Operation 5: To maximize it's recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To maximize hull strength.
Shield Management 5: To maximize shield capacity.
Shield Operation 5: To maximize it's recharge rate.
Hull Upgrades 5: To maximize armor strengt