- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 13
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 4.7M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 13
- Indice di pericolo
- 100%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 4.7M
- Persi
- 2.64B
- Bilancio
- -2.64B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti146
Rapporto danni · 0%
Danni subiti180.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Gank Hall of Shame: Kill: Aiko Danuja (Catalyst)
ENEMIES ------ HARDNER TO USE --------- DAMAGE TYPE TO USE
Amarr -------- EM/Thermal. --------------- Thermal
Angel --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
Caldari -------- Kinetic/Thermal ------------ Kinetic
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Gallente. ------- Kinetic/Thermal (sec.EM) --- Thermal
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment
Combat Anomalys:
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
ENEMIES ------ HARDNER TO USE --------- DAMAGE TYPE TO USE
Amarr -------- EM/Thermal. --------------- Thermal
Angel --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
Caldari -------- Kinetic/Thermal ------------ Kinetic
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Gallente. ------- Kinetic/Thermal (sec.EM) --- Thermal
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment
Combat Anomalys:
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142