- Kill
- 2561
- +0 negli ultimi 90 giorni
- Perdite
- 827
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 82%
- ISK distrutti
- 308.73B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2561
- Perdite
- 827
- Indice di pericolo
- 97%
- Colpi finali
- 1172
- Punti
- 2561
ISK
- Distrutti
- 308.73B
- Persi
- 67.22B
- Bilancio
- +241.51B
- Efficienza ISK
- 82%
Solo
- Kill in solo
- 409
- Percentuale solo
- 16%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 21
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti9.6M
Rapporto danni · 53%
Danni subiti8.4M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Slicers Only
security stat:
Players with -2.0 or worse will be attacked in 1.0 system
Players with -2.5 or worse - 0.9 system
Players with -3.0 or worse - 0.8 system
Players with -3.5 or worse - 0.7 system
Players with -4.0 or worse - 0.6 system
Players with -4.5 or worse - 0.5 system
Main Damage type to shoot at the enemy
Guristas/Pith - Kinetic
Serpentis/Core - Kinetic
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
EoM - Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules)
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy)
EM - Acolyte/infiltrator/Praetor
THER - Hob/Hammer/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Berserker
security stat:
Players with -2.0 or worse will be attacked in 1.0 system
Players with -2.5 or worse - 0.9 system
Players with -3.0 or worse - 0.8 system
Players with -3.5 or worse - 0.7 system
Players with -4.0 or worse - 0.6 system
Players with -4.5 or worse - 0.5 system
Main Damage type to shoot at the enemy
Guristas/Pith - Kinetic
Serpentis/Core - Kinetic
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
EoM - Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules)
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy)
EM - Acolyte/infiltrator/Praetor
THER - Hob/Hammer/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Berserker