- Kill
- 321
- +0 negli ultimi 90 giorni
- Perdite
- 142
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 95%
- ISK distrutti
- 74.96B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 321
- Perdite
- 142
- Indice di pericolo
- 98%
- Colpi finali
- 39
- Punti
- 321
ISK
- Distrutti
- 74.96B
- Persi
- 3.71B
- Bilancio
- +71.25B
- Efficienza ISK
- 95%
Solo
- Kill in solo
- 15
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 2%
- Attività
- Inattivo
Danni inflitti229.9K
Rapporto danni · 21%
Danni subiti839.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
EVE System > Channel MOTD:
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
EoM - Thermal / Kinetic
Mordu - Thermal / Kinetic
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
EoM - Kinetic
Stacking penalties
1st mod: = 100.000% effectiveness
2nd mod: = 86.9119842% effectiveness
3rd mod: = 57.103799% effectiveness
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
EoM - Thermal / Kinetic
Mordu - Thermal / Kinetic
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
EoM - Kinetic
Stacking penalties
1st mod: = 100.000% effectiveness
2nd mod: = 86.9119842% effectiveness
3rd mod: = 57.103799% effectiveness