Daitana

Status: Active

CREATO IL: ...

SECURITY STATUS: 0.60

Alleanza

No Alliance Affiliation

In-Game Bio Feed


One day the great Progen Daitana was roaming Cooper searching for fish to kill. When he was approached by a Jenquai who invited him for the famous Fish Bowl....

When he arrived at the rendevouz point with others who also got invited there was a certain unnatural vibration, we did not think it was something to worry about....

When finally the Gate was activated so we could all enter the Fish Bowl things got bad, very bad....

The vibration we felt had a negative effect on the activation of the gate. Space ripped open and a sort of tunnel sucked us in. Ships squached like made of paper... Luckily some of use survived in our Escape pods. Only to find out we were dragged into a parralel universe called EVE......

So here we are. Daitana a Gallente Engineer starting a new life in the Universe of EVE.....

-Daitana-
Executive of infinity

Useful Info :

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal

** Hardeners to use **
Angel: All
Amarr Navy: EM/Thermal
Gurista, Mordus, Gallente: Kinetic/Thermal
Blood: EM/Thermal
Sansha: EM/Thermal
Serpentis: Kinetic/Thermal
Thukker: All
Mercenary: EM/Thermal/ (Kinetik missiles)
Caldary navy: Kinetic/Thermal
Khanid: EM/Thermal
Zazzmatazz : all types of dmg
Mordus: Kinetic/thermal
Rogue Pirate: EM/Explosive/Kinetic
Odamian: Kin/therm

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 25% Kill, 75% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

*** Complexes: maxiumum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

*** Agent LP reward Offers ***
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships

*** Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.

PVP Analytics

SHIPS KILL0
K/L EFF.0%
SHIPS LOST0
ISK DESTROYED0
ISK EFF.0%
ISK LOST0
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