- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Stacking penalty mod for Nth module
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated 1st
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener total (use decimals) =
NewResistance = OldResistance+[(1-OldResistance)*(HardernerBonus*StackingPenalty)]
ChanceToHit=0.5^((((VelocityAngularTarget*40000)/(WeaponAccuracyScore*SignatureRadiusTarget))^2)+(((Max(0,(DistanceTarget-TurretOptimalRange))/(TurretFalloffRange))^2))
CONCORD apply approximately infinite damage, ECM, webs, neuts, tracking disruption and warp disruption.
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated 1st
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener total (use decimals) =
NewResistance = OldResistance+[(1-OldResistance)*(HardernerBonus*StackingPenalty)]
ChanceToHit=0.5^((((VelocityAngularTarget*40000)/(WeaponAccuracyScore*SignatureRadiusTarget))^2)+(((Max(0,(DistanceTarget-TurretOptimalRange))/(TurretFalloffRange))^2))
CONCORD apply approximately infinite damage, ECM, webs, neuts, tracking disruption and warp disruption.