Pilota
Yulinki Atavuli
MinmatarSebiestor
- Kill
- 2329
- +66 negli ultimi 90 giorni
- Perdite
- 332
- +11 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 89%
- ISK distrutti
- 509.23B
- +6.79B negli ultimi 90 giorni
- Attività
- Alta
- 0,7 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2329
- Perdite
- 332
- Indice di pericolo
- 95%
- Colpi finali
- 369
- Punti
- 2140
ISK
- Distrutti
- 509.23B
- Persi
- 60.30B
- Bilancio
- +448.93B
- Efficienza ISK
- 89%
Solo
- Kill in solo
- 45
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 18
- Quota perdite NPC
- 5%
- Attività
- Alta
Danni inflitti10.9M
Rapporto danni · 66%
Danni subiti5.7M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Captain in the Pator Tech School with grand ambitions of one day being a Commander of a titan. Grandson of Admiral Atavuli a war hero during the Minmatar Rebellions. Raised from birth to hate the amarrians for what they did to us. While more liberal then his father and grandfather, Lieutenant Atavuli knows they must be taken care of. But not while losing our humanity.
"Flying Minmatar is like going down a flight of stairs taped to an office chair, firing an uzi in each hand"
If so many people care about it in such a complex way, doesn’t that make Eve real? If the players are the game, doesn’t that blur – or even erase – the line between where the game ends and real life begins? I mean, obviously the Internet spaceships themselves don’t exist, but the friendships, the history, the culture and the consequences of victory and defeat… those are as real as anything.
"Flying Minmatar is like going down a flight of stairs taped to an office chair, firing an uzi in each hand"
If so many people care about it in such a complex way, doesn’t that make Eve real? If the players are the game, doesn’t that blur – or even erase – the line between where the game ends and real life begins? I mean, obviously the Internet spaceships themselves don’t exist, but the friendships, the history, the culture and the consequences of victory and defeat… those are as real as anything.