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Kill
2329
+66 negli ultimi 90 giorni
Perdite
332
+11 negli ultimi 90 giorni
88%
Efficienza
Efficienza ISK 89%
ISK distrutti
509.23B
+6.79B negli ultimi 90 giorni
Attività
Alta
0,7 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
2329
Perdite
332
Indice di pericolo
95%
Colpi finali
369
Punti
2140

ISK

Distrutti
509.23B
Persi
60.30B
Bilancio
+448.93B
Efficienza ISK
89%

Solo

Kill in solo
45
Percentuale solo
2%
Kill medie/giorno
—

Altro

Perdite contro NPC
18
Quota perdite NPC
5%
Attività
Alta
Danni inflitti10.9M
Rapporto danni · 66%
Danni subiti5.7M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Captain in the Pator Tech School with grand ambitions of one day being a Commander of a titan. Grandson of Admiral Atavuli a war hero during the Minmatar Rebellions. Raised from birth to hate the amarrians for what they did to us. While more liberal then his father and grandfather, Lieutenant Atavuli knows they must be taken care of. But not while losing our humanity.



"Flying Minmatar is like going down a flight of stairs taped to an office chair, firing an uzi in each hand"


If so many people care about it in such a complex way, doesn’t that make Eve real? If the players are the game, doesn’t that blur – or even erase – the line between where the game ends and real life begins? I mean, obviously the Internet spaceships themselves don’t exist, but the friendships, the history, the culture and the consequences of victory and defeat… those are as real as anything.