- Kill
- 2
- +0 negli ultimi 90 giorni
- Perdite
- 23
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 8%
- ISK distrutti
- 93.9M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2
- Perdite
- 23
- Indice di pericolo
- 96%
- Colpi finali
- 0
- Punti
- 2
ISK
- Distrutti
- 93.9M
- Persi
- 1.10B
- Bilancio
- -1.01B
- Efficienza ISK
- 8%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Danni inflitti2.3K
Rapporto danni · 2%
Danni subiti139.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
I like trains.
On a side note, I'm back from Star Trek Online. After being bought out by Perfect World they turned their back on their players and went for as much greed as they could, catering to the Korean Market that didn't even exist yet. At the same time, Eve Online chose to get back to their roots and listen to their playerbase. I think it coming back was a no brainer.
On a side note, I'm back from Star Trek Online. After being bought out by Perfect World they turned their back on their players and went for as much greed as they could, catering to the Korean Market that didn't even exist yet. At the same time, Eve Online chose to get back to their roots and listen to their playerbase. I think it coming back was a no brainer.