- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 9
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 9
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 689.1M
- Bilancio
- -689.1M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti38.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
you have nothing to fear but fear it self.
Murphys Law of Combat Operations
1. If it's stupid but it works, it isn't stupid.
2. If at first you don't succeed, call in fleet support.
3. If you are forward of your position, your a valid target.
4. If you are short of everything but the enemy, you are in the combat zone.
5. Smartbombs are an area support weapon.
6. Odd objects attract fire - never lurk behind one.
7. There is always a way, and it usually doesn't work.
8. Professionals are predictable, its the amateurs that are dangerous.
9. Any ship can be a suicide ganker . . . . once.
10. Those who hesitate under fire usually do not end up KIA or WIA.
Murphys Law of Combat Operations
1. If it's stupid but it works, it isn't stupid.
2. If at first you don't succeed, call in fleet support.
3. If you are forward of your position, your a valid target.
4. If you are short of everything but the enemy, you are in the combat zone.
5. Smartbombs are an area support weapon.
6. Odd objects attract fire - never lurk behind one.
7. There is always a way, and it usually doesn't work.
8. Professionals are predictable, its the amateurs that are dangerous.
9. Any ship can be a suicide ganker . . . . once.
10. Those who hesitate under fire usually do not end up KIA or WIA.