- Kill
- 35
- +0 negli ultimi 90 giorni
- Perdite
- 24
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 34%
- ISK distrutti
- 8.64B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 35
- Perdite
- 24
- Indice di pericolo
- 88%
- Colpi finali
- 17
- Punti
- 35
ISK
- Distrutti
- 8.64B
- Persi
- 16.47B
- Bilancio
- -7.83B
- Efficienza ISK
- 34%
Solo
- Kill in solo
- 8
- Percentuale solo
- 23%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 13%
- Attività
- Inattivo
Danni inflitti1.5M
Rapporto danni · 68%
Danni subiti710.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Class 1, 2 and 3 This wormhole seems to lead into unknown parts of space.
Class 4 and 5 This wormhole seems to lead into dangerous unknown parts of space.
Class 6 This wormhole seems to lead into deadly unknown parts of space.
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-SPACE
Class 7 High Sec A641 B274 B449 B520 D792 D845 N110 S047
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Recommended Defenses
Guristas - Kinetic/Thermal
Serpentis - Kinetic/Thermal
Blood Raider - EM/Thermal
Sansha's Nation - EM/Thermal
Angel Cartel - Explosive/Kinetic/Thermal
Minmatar Fleet - Explosive/Thermal
Amarr Navy - EM/Thermal
Mordu's - Kinetic/Thermal
Corpum - EM/Thermal
Gist - EM/Kinetic/Thermal
Attack With.
Guristas (Caldari) - Kinetic
Serpentis (Gallente) - Thermal
Mordus (Amarr) - Thermal & Kinetic
Blood (Amarr) - Thermal
Sansha (Amarr) - Thermal
Angel (Minmatar) - Explosive
Mercenary - Thermal
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Class 1, 2 and 3 This wormhole seems to lead into unknown parts of space.
Class 4 and 5 This wormhole seems to lead into dangerous unknown parts of space.
Class 6 This wormhole seems to lead into deadly unknown parts of space.
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-SPACE
Class 7 High Sec A641 B274 B449 B520 D792 D845 N110 S047
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Recommended Defenses
Guristas - Kinetic/Thermal
Serpentis - Kinetic/Thermal
Blood Raider - EM/Thermal
Sansha's Nation - EM/Thermal
Angel Cartel - Explosive/Kinetic/Thermal
Minmatar Fleet - Explosive/Thermal
Amarr Navy - EM/Thermal
Mordu's - Kinetic/Thermal
Corpum - EM/Thermal
Gist - EM/Kinetic/Thermal
Attack With.
Guristas (Caldari) - Kinetic
Serpentis (Gallente) - Thermal
Mordus (Amarr) - Thermal & Kinetic
Blood (Amarr) - Thermal
Sansha (Amarr) - Thermal
Angel (Minmatar) - Explosive
Mercenary - Thermal