- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 2
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 2
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 1.14B
- Bilancio
- -1.14B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti53.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Faction Damage to tank Damage to deal
Amarr EM, Thermal EM, Thermal
Angel All Explosive, Kinetic
Blood EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Serpentis Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Khanid Kinetic EM, Thermal
Mercenaries All Thermal
Minmatar All Explosive, Kinetic
Mordu's
Site Hardness:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Cluster > Collection > Assembly > Gathering > Surveillance > Menagerie > Herd > Squad > Patrol
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
SYSTEM EFFECTS
Pulsars :
Black Holes :
Cataclysmic Variables :
Magnetars :
Red Giants :
Wolf Rayets : BONUS (Small Weapons, Armor HP, Sig Rad) / PENALTY (Shield Resists)
SITES
Relic Sites: Worthless > Valuable
Crumbing > Decayed > Ruined > XXX-Forgotten-XXX
Data Sites: Worthless > Valuable
Local > Regional > Central > XXX-Unsecured-XXX
W-Space Designations
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 E004
Class 2 C125 D364 D382 G024 I182 N766 R943 L005
Class 3 C247 L477 M267 N968 O477 O8
Amarr EM, Thermal EM, Thermal
Angel All Explosive, Kinetic
Blood EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Serpentis Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Khanid Kinetic EM, Thermal
Mercenaries All Thermal
Minmatar All Explosive, Kinetic
Mordu's
Site Hardness:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Cluster > Collection > Assembly > Gathering > Surveillance > Menagerie > Herd > Squad > Patrol
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
SYSTEM EFFECTS
Pulsars :
Black Holes :
Cataclysmic Variables :
Magnetars :
Red Giants :
Wolf Rayets : BONUS (Small Weapons, Armor HP, Sig Rad) / PENALTY (Shield Resists)
SITES
Relic Sites: Worthless > Valuable
Crumbing > Decayed > Ruined > XXX-Forgotten-XXX
Data Sites: Worthless > Valuable
Local > Regional > Central > XXX-Unsecured-XXX
W-Space Designations
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 E004
Class 2 C125 D364 D382 G024 I182 N766 R943 L005
Class 3 C247 L477 M267 N968 O477 O8