- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 23
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 23
- Indice di pericolo
- 87%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 3.31B
- Bilancio
- -3.31B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 13%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti465.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
** Damage types ***
NPC Damage (Use against them) (tank/tank)
Amarr Navy - (Thermal) EM / Thermal
Angel Cartel (Frig) - (Explosive) Explosive / Kinetic
Angel Cartel (Crusier/BS) - (Explosive) EM / Thermal
Blood Raider - (EM) EM / Thermal
Guristas - (Kinetic) Kinetic / Thermal (sentries do EM)
Mercenaries - (Thermal) EM / Thermal / Kinetic / Explosive
Minmatar Fleet - (Thermal) Thermal / Explosive
Mordu's Legion - EM / Kinetic / Thermal
Rogue Drones - (EM) ALL Damage Types
Sansha's Nation - (EM) EM / Thermal
Serpentis - (Kinetic) Thermal / Kinetic
*** Jammers ***
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase I
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / ThermalW-Space
WH->
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911 C008
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-Space
Class 7 (High) A641 B274 B449 B520 D792 D845 N110 S047
Class 8 (Low) A239 C140 C391 J244 N290 N944 R051 U210
Class 9 (Null) C248 E545 K329 K346 S199 V283 Z060 Z142
Anomaly Class:
• Class 1 = Hideaway or Drone Cluster (Easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (Hardest)
NPC Damage (Use against them) (tank/tank)
Amarr Navy - (Thermal) EM / Thermal
Angel Cartel (Frig) - (Explosive) Explosive / Kinetic
Angel Cartel (Crusier/BS) - (Explosive) EM / Thermal
Blood Raider - (EM) EM / Thermal
Guristas - (Kinetic) Kinetic / Thermal (sentries do EM)
Mercenaries - (Thermal) EM / Thermal / Kinetic / Explosive
Minmatar Fleet - (Thermal) Thermal / Explosive
Mordu's Legion - EM / Kinetic / Thermal
Rogue Drones - (EM) ALL Damage Types
Sansha's Nation - (EM) EM / Thermal
Serpentis - (Kinetic) Thermal / Kinetic
*** Jammers ***
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase I
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / ThermalW-Space
WH->
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911 C008
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-Space
Class 7 (High) A641 B274 B449 B520 D792 D845 N110 S047
Class 8 (Low) A239 C140 C391 J244 N290 N944 R051 U210
Class 9 (Null) C248 E545 K329 K346 S199 V283 Z060 Z142
Anomaly Class:
• Class 1 = Hideaway or Drone Cluster (Easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (Hardest)