- Kill
- 484
- +0 negli ultimi 90 giorni
- Perdite
- 107
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 95%
- ISK distrutti
- 350.64B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 484
- Perdite
- 107
- Indice di pericolo
- 91%
- Colpi finali
- 14
- Punti
- 164
ISK
- Distrutti
- 350.64B
- Persi
- 18.22B
- Bilancio
- +332.42B
- Efficienza ISK
- 95%
Solo
- Kill in solo
- 3
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 10
- Quota perdite NPC
- 9%
- Attività
- Inattivo
Danni inflitti3.4M
Rapporto danni · 66%
Danni subiti1.8M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
RdR10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Enemies ------- Hardener to use ---------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- Explosive/Kinetic --------- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist --------------- EM
Mercenary ----- All Resist --------------- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explosive
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port
Sakura Tamashi > Veldspar = 100% Tritanium
Scordite = 67% Trit, 33% Pyerite
Plagioclase = 50% Pyer, 25% Trit, 25% Mexallon
Pyroxeres = 82% Trit, 11% Mexa, 6% Pyer, 1% Nocxium
Omber = 42% Trit, 42% Isogen, 16% Pyer
Kernite = 50% Mexa, 25% Trit, 25% Iso10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Enemies ------- Hardener to use ---------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- Explosive/Kinetic --------- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist --------------- EM
Mercenary ----- All Resist --------------- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explosive
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port
Sakura Tamashi > Veldspar = 100% Tritanium
Scordite = 67% Trit, 33% Pyerite
Plagioclase = 50% Pyer, 25% Trit, 25% Mexallon
Pyroxeres = 82% Trit, 11% Mexa, 6% Pyer, 1% Nocxium
Omber = 42% Trit, 42% Isogen, 16% Pyer
Kernite = 50% Mexa, 25% Trit, 25% Iso10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance