- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 28
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 19%
- ISK distrutti
- 115.0M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 28
- Indice di pericolo
- 96%
- Colpi finali
- 0
- Punti
- 3
ISK
- Distrutti
- 115.0M
- Persi
- 498.3M
- Bilancio
- -383.3M
- Efficienza ISK
- 19%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Danni inflitti2.4M
Rapporto danni · 93%
Danni subiti186.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Scanner Ranges:
1 au = 149.000.000
3 au = 447.000.000
7 au = 1.043.000.000
48 au = 7.152.000.000
Max Scanner Range = 14.413 AU
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Stacking Effectiveness:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
TRADE HUBS - Rens, Amarr, Jita, Dodixie, Oursulaert, Hek
1 au = 149.000.000
3 au = 447.000.000
7 au = 1.043.000.000
48 au = 7.152.000.000
Max Scanner Range = 14.413 AU
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Stacking Effectiveness:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
TRADE HUBS - Rens, Amarr, Jita, Dodixie, Oursulaert, Hek