- Kill
- 35
- +0 negli ultimi 90 giorni
- Perdite
- 68
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 34%
- ISK distrutti
- 6.38B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 35
- Perdite
- 68
- Indice di pericolo
- 97%
- Colpi finali
- 3
- Punti
- 35
ISK
- Distrutti
- 6.38B
- Persi
- 12.63B
- Bilancio
- -6.24B
- Efficienza ISK
- 34%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti4.7M
Rapporto danni · 86%
Danni subiti743.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Players with -2.0 cannot enter 1.0 systems
Players with -2.5 cannot enter 0.9 systems
Players with -3.0 cannot enter 0.8 systems
Players with -3.5 cannot enter 0.7 systems
Players with -4.0 cannot enter 0.6 systems
Players with -4.5 cannot enter 0.5 systems
Players with -5.0 or below = KOS
** Targeting systems **
Minmatar - Ladar
Caldari - Gravi
Amarr - Radar
Gallente - magnetic
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Blood - EM/thermal
Sansha - EM/therm
Angel - Explosive
Mercenary - Thermal
Gist - Explosive
EoM - Kinetic
Drone - EM
** Damage types; what to tank ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - ALL
Minmatar Fleet - Thermal / Explosive
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - ALL
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
2,100,000,000 = 14 AU
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
Players with -2.5 cannot enter 0.9 systems
Players with -3.0 cannot enter 0.8 systems
Players with -3.5 cannot enter 0.7 systems
Players with -4.0 cannot enter 0.6 systems
Players with -4.5 cannot enter 0.5 systems
Players with -5.0 or below = KOS
** Targeting systems **
Minmatar - Ladar
Caldari - Gravi
Amarr - Radar
Gallente - magnetic
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Blood - EM/thermal
Sansha - EM/therm
Angel - Explosive
Mercenary - Thermal
Gist - Explosive
EoM - Kinetic
Drone - EM
** Damage types; what to tank ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - ALL
Minmatar Fleet - Thermal / Explosive
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - ALL
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
2,100,000,000 = 14 AU
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000