- Kill
- 332
- +0 negli ultimi 90 giorni
- Perdite
- 74
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 96%
- ISK distrutti
- 58.05B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 332
- Perdite
- 74
- Indice di pericolo
- 91%
- Colpi finali
- 22
- Punti
- 332
ISK
- Distrutti
- 58.05B
- Persi
- 2.68B
- Bilancio
- +55.37B
- Efficienza ISK
- 96%
Solo
- Kill in solo
- 5
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 9%
- Attività
- Inattivo
Danni inflitti2.1M
Rapporto danni · 80%
Danni subiti513.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
** Smallest to Largest Site **
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
** Easiest to Hardest Site **
Hidden > Forsaken > Forlorn
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Stacking Effectiveness **
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectiveness
** Damage to do (Damage to Resist) **
Angel --- Explosive (Kin/Exp)
Amarr --- Thermal (EM/Thrm)
Blood Raiders --- EM (Em/Thrm)
Caldari --- Thermal (Kin/Thrm)
Gallente --- Thermal (Kin/Thrm)
Guristas --- Kin (Kine/Thrm)
Khanid --- Thermal (EM/Thrm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Thrm/Kin)
Mordus --- Kin (Kin/Thrm)
Odamian --- All* (Kin/Thrm)
Drones --- EM (All)*
Rogue Pirates --- All* (EM/Exp/Kin)
Sansha --- EM (EM/Thrm)
Serp --- Thrm (Kin/Thrm)
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
** Easiest to Hardest Site **
Hidden > Forsaken > Forlorn
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Stacking Effectiveness **
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectiveness
** Damage to do (Damage to Resist) **
Angel --- Explosive (Kin/Exp)
Amarr --- Thermal (EM/Thrm)
Blood Raiders --- EM (Em/Thrm)
Caldari --- Thermal (Kin/Thrm)
Gallente --- Thermal (Kin/Thrm)
Guristas --- Kin (Kine/Thrm)
Khanid --- Thermal (EM/Thrm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Thrm/Kin)
Mordus --- Kin (Kin/Thrm)
Odamian --- All* (Kin/Thrm)
Drones --- EM (All)*
Rogue Pirates --- All* (EM/Exp/Kin)
Sansha --- EM (EM/Thrm)
Serp --- Thrm (Kin/Thrm)