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Kormik Deldaine
Kormik Deldaine-7.30

Kormik Deldaine

GallenteIntakiKillboard
Creato il
Prossimo compleanno
Ultima attività
Security status
-7.30

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento
Kill
1412
Perdite
250
Efficienza
85%
Indice di pericolo
97%
ISK
Distrutti
1.20T
Persi
63.65B
Efficienza ISK
95%
Bilancio
+1.14T
Solo
Kill in solo
85
Percentuale solo
6%
Colpi finali
239
Punti
1926
Altro
Perdite contro NPC
8
Quota perdite NPC
3%
Kill medie/giorno
Attività
Bassa
Danni
Danni inflitti22.5M
Danni subiti5.8M
Rapporto danni79%

Profilo operativo

Come combatte, con chi e contro chi — ultimi 90 giorni

Attività

Cosa vola e dove combatte

I più preziosi

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

ClassificheUltimi 90g
Scafi persiUltimi 90g

Perdite suddivise per classe di scafo.

Carriera

Le corporazioni attraversate, dalla più recente

Bio in gioco

TargetLockTimer = T = (40000/X) / (arcsinh(Y) \xb2 )
X=targeter sig res Y=target sig rad

ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

•Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde (hardest)

•Level 1 = (Faction name) + Anomaly Class (easiest)
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)

High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911

NPC DAMAGE TYPES (TANK):
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)

NPC RESISTANCES (WEAKNESSES):
Guristas - Kinetic(45%)
Serpentis - Kinetic(45%)
Blood Raider - EM(45%)
Sansha's Nation - EM(45%)
Dread Guristas Explosion Dampening Field
Angel Cartel - Explosive(45%)
EoM - Kinetic(40%)
Rogue Drones - EM(40%)
Mercenary - Thermal(35%)
The Seven - Thermal(30%)
Mordu Legion - Thermal(45%)/Kinetic(45%)