- Kill
- 7
- +0 negli ultimi 90 giorni
- Perdite
- 15
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 23%
- ISK distrutti
- 251.1M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 7
- Perdite
- 15
- Indice di pericolo
- 100%
- Colpi finali
- 5
- Punti
- 7
ISK
- Distrutti
- 251.1M
- Persi
- 817.8M
- Bilancio
- -566.8M
- Efficienza ISK
- 23%
Solo
- Kill in solo
- 1
- Percentuale solo
- 14%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti16.1K
Rapporto danni · 27%
Danni subiti44.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Core Skills For All Pilots - Train them ALL to 5
Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Shield Management - 5% bonus to shield capacity per level
Weapon Upgrades - To reduce CPU requirements by 5% per level for turrets launchers and smart-bombs
Advanced Weapon Upgrades - To reduce powergridd requirement by 2% per level for weapon turrets and launchers
Stacking penalties:
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Astronomical Unit:
1 AU - 149,000,000 km
Standing required to use agents:
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Main Market Hubs:
Jita - 4/4
Amarr - 8
Dodixie - 9/20
Rens - 6/8
Hek - 8/12
Oursulaert - 3
Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Shield Management - 5% bonus to shield capacity per level
Weapon Upgrades - To reduce CPU requirements by 5% per level for turrets launchers and smart-bombs
Advanced Weapon Upgrades - To reduce powergridd requirement by 2% per level for weapon turrets and launchers
Stacking penalties:
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Astronomical Unit:
1 AU - 149,000,000 km
Standing required to use agents:
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Main Market Hubs:
Jita - 4/4
Amarr - 8
Dodixie - 9/20
Rens - 6/8
Hek - 8/12
Oursulaert - 3