- Kills
- 7
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 23%
- ISK destroyed
- 251.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 15
- Danger Ratio
- 100%
- Final Blows
- 5
- Points
- 7
ISK
- Destroyed
- 251.1M
- Lost
- 817.8M
- Balance
- -566.8M
- ISK Efficiency
- 23%
Solo
- Solo Kills
- 1
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt16.1K
Damage Ratio · 27%
Damage Taken44.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Core Skills For All Pilots - Train them ALL to 5
Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Shield Management - 5% bonus to shield capacity per level
Weapon Upgrades - To reduce CPU requirements by 5% per level for turrets launchers and smart-bombs
Advanced Weapon Upgrades - To reduce powergridd requirement by 2% per level for weapon turrets and launchers
Stacking penalties:
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Astronomical Unit:
1 AU - 149,000,000 km
Standing required to use agents:
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Main Market Hubs:
Jita - 4/4
Amarr - 8
Dodixie - 9/20
Rens - 6/8
Hek - 8/12
Oursulaert - 3
Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Shield Management - 5% bonus to shield capacity per level
Weapon Upgrades - To reduce CPU requirements by 5% per level for turrets launchers and smart-bombs
Advanced Weapon Upgrades - To reduce powergridd requirement by 2% per level for weapon turrets and launchers
Stacking penalties:
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Astronomical Unit:
1 AU - 149,000,000 km
Standing required to use agents:
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Main Market Hubs:
Jita - 4/4
Amarr - 8
Dodixie - 9/20
Rens - 6/8
Hek - 8/12
Oursulaert - 3