- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 1
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 1
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 21.4M
- Bilancio
- -21.4M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 100%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti2.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Gun for hire... you pay, I shoot
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Ex/Kin Ex(62%)/Kin(22%) Target Painters
Blood Raiders EM/Ther EM(50%)/Ther(48%) NOS/Neut, Tracking Disruptor
Guristas Pirates Kin/Ther Kin(79%)/Ther(18%) ECM
Mordu's Legion Kin/EM[1] Kin(70%)/Ther(30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptor
Serpentis Kin/Ther Ther(55%)/Kinetic(45%) Sensor Dampener
CONCORD [3] Kinetic / Thermal (Omni) [4]
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] (all)
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) NOS/Neut, Tracking Disruptor
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampener
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painter
^ Kinetic damage is best, EM and thermal are both ~75% as effective as kinetic but EM is better against shields and Mordu's ships have active shields so it is better overall. EMP is best projectiles to use.
^ Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult mission reports about the specific mission or exploration site before undocking.
^ This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.
^ a b c d e "(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.
^ Em/Th approx 75% as effective as kinetic. Explosive around 60% compared to kinetic. EMP the best projectile ammo
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Ex/Kin Ex(62%)/Kin(22%) Target Painters
Blood Raiders EM/Ther EM(50%)/Ther(48%) NOS/Neut, Tracking Disruptor
Guristas Pirates Kin/Ther Kin(79%)/Ther(18%) ECM
Mordu's Legion Kin/EM[1] Kin(70%)/Ther(30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptor
Serpentis Kin/Ther Ther(55%)/Kinetic(45%) Sensor Dampener
CONCORD [3] Kinetic / Thermal (Omni) [4]
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] (all)
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) NOS/Neut, Tracking Disruptor
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampener
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painter
^ Kinetic damage is best, EM and thermal are both ~75% as effective as kinetic but EM is better against shields and Mordu's ships have active shields so it is better overall. EMP is best projectiles to use.
^ Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult mission reports about the specific mission or exploration site before undocking.
^ This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.
^ a b c d e "(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.
^ Em/Th approx 75% as effective as kinetic. Explosive around 60% compared to kinetic. EMP the best projectile ammo