- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 4%
- ISK distrutti
- 725.6M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 35
- Indice di pericolo
- 97%
- Colpi finali
- 1
- Punti
- 3
ISK
- Distrutti
- 725.6M
- Persi
- 16.39B
- Bilancio
- -15.66B
- Efficienza ISK
- 4%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti51.1K
Rapporto danni · 5%
Danni subiti1.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
ww-Smallest to Largest SiteWhat can be said about Malcom that has not alreay been said....
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Hardeners to use (primary/secondary):
Angels - Expl/Kin
Amarr Navy - EM/Therm
Blood Raiders - EM/Therm
Caldari Navy - Therm/Kin
Gallente Navy - Kin/Therm
Guristas - Kin/Therm
Khanid - Therm/EM (other damage types often mixed in)
Mercenary - EM/Therm (Kin missiles)
Mordus - Kin/Therm
Odamian - Kin/Therm
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all types, no focus
Sansha - EM/Therm
Serpentis - Kin/Therm
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
Main damage types used against these rats:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
30 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster variants
4 hours for the Enormous Asteroid Cluster variants
5 hours for the Colossal Asteroid Cluster variants
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Hardeners to use (primary/secondary):
Angels - Expl/Kin
Amarr Navy - EM/Therm
Blood Raiders - EM/Therm
Caldari Navy - Therm/Kin
Gallente Navy - Kin/Therm
Guristas - Kin/Therm
Khanid - Therm/EM (other damage types often mixed in)
Mercenary - EM/Therm (Kin missiles)
Mordus - Kin/Therm
Odamian - Kin/Therm
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all types, no focus
Sansha - EM/Therm
Serpentis - Kin/Therm
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
Main damage types used against these rats:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
30 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster variants
4 hours for the Enormous Asteroid Cluster variants
5 hours for the Colossal Asteroid Cluster variants