- Kill
- 28
- +0 negli ultimi 90 giorni
- Perdite
- 22
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 81%
- ISK distrutti
- 4.28B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 28
- Perdite
- 22
- Indice di pericolo
- 82%
- Colpi finali
- 5
- Punti
- 28
ISK
- Distrutti
- 4.28B
- Persi
- 1.04B
- Bilancio
- +3.25B
- Efficienza ISK
- 81%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 18%
- Attività
- Inattivo
Danni inflitti6.3M
Rapporto danni · 97%
Danni subiti176.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Level 1: Any standings
Level 2: 1.0 or higher
Level 3: 3.0 or higher
Level 4: 5.0 or higher
Level 5: 7.0 or higher
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
Mechanic 5: To maximize hull strength.
Shield Management 5: to maximize shield capacity.
Shield Operation 5: to maximize the rate at which the shield recharges.
Hull Upgrade 5: To maximize armor strength.
Angel - 62% Explosiv - 22% kinetic use Explosiv
Serpentis - 55% thermal - 45% kinetic use Kinetic
Mordus - 70% Kinetic - 30% Thermal use Kinetic
Guristas - 79% Kinetic - 18% thermal use kinetic
Sansha - 53% EMP - 48% Thermal use EMP
Blood - 50% EMP - 48% Thermal use EMP
Amarr - 47% EMP - 42% Thermal use EMP/Thermal
Caldari - 51% Kinetic - 45% Thermal use Kineti/Therm
Level 2: 1.0 or higher
Level 3: 3.0 or higher
Level 4: 5.0 or higher
Level 5: 7.0 or higher
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
Mechanic 5: To maximize hull strength.
Shield Management 5: to maximize shield capacity.
Shield Operation 5: to maximize the rate at which the shield recharges.
Hull Upgrade 5: To maximize armor strength.
Angel - 62% Explosiv - 22% kinetic use Explosiv
Serpentis - 55% thermal - 45% kinetic use Kinetic
Mordus - 70% Kinetic - 30% Thermal use Kinetic
Guristas - 79% Kinetic - 18% thermal use kinetic
Sansha - 53% EMP - 48% Thermal use EMP
Blood - 50% EMP - 48% Thermal use EMP
Amarr - 47% EMP - 42% Thermal use EMP/Thermal
Caldari - 51% Kinetic - 45% Thermal use Kineti/Therm