- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 33
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 33
- Indice di pericolo
- 97%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 2.38B
- Bilancio
- -2.38B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti153.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Stay frosty, stay aligned.
Blurg
(I borrowed this from other players and added as I found more useful information)
** Damage types ***
Guristas - (Kinetic) / Thermal
Mordus - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - (EM) / Thermal
Angel Cartel - Kinetic / (Explosive) / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Kinetic / (Thermal)
Mercenary - Exp
Hardeners to use
--------
Angel - All
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / (Kinetik (missiles)
Mordus - Kinetic / Thermal
Odamian - Kin / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class D = (Faction) Burrow or Drone Collection
Class D = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class D = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Cosmic anomalies
* Burrow (easiest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
* Haven
* Sanctum (hardest)
Sub-divisions
* Hidden (easiest)
* Forlorn
* Forsaken (hardest)
Blurg
(I borrowed this from other players and added as I found more useful information)
** Damage types ***
Guristas - (Kinetic) / Thermal
Mordus - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - (EM) / Thermal
Angel Cartel - Kinetic / (Explosive) / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Kinetic / (Thermal)
Mercenary - Exp
Hardeners to use
--------
Angel - All
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / (Kinetik (missiles)
Mordus - Kinetic / Thermal
Odamian - Kin / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class D = (Faction) Burrow or Drone Collection
Class D = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class D = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Cosmic anomalies
* Burrow (easiest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
* Haven
* Sanctum (hardest)
Sub-divisions
* Hidden (easiest)
* Forlorn
* Forsaken (hardest)