- Kill
- 14
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 54%
- ISK distrutti
- 1.68B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 14
- Perdite
- 35
- Indice di pericolo
- 100%
- Colpi finali
- 2
- Punti
- 14
ISK
- Distrutti
- 1.68B
- Persi
- 1.44B
- Bilancio
- +235.3M
- Efficienza ISK
- 54%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti2.0K
Rapporto danni · 1%
Danni subiti161.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
If Someone hates You for No Reasone.
Give That "Jerk" a Reason!
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Hardeners to use (primary/secondary):
Angels - Expl/Kin
Amarr Navy - EM/Therm
Blood Raiders - EM/Therm
Caldari Navy - Therm/Kin
Gallente Navy - Kin/Therm
Guristas - Kin/Therm
Khanid - Therm/EM (other damage types often mixed in)
Mercenary - EM/Therm (Kin missiles)
Mordus - Kin/Therm
Odamian - Kin/Therm
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all types, no focus
Sansha - EM/Therm
Serpentis - Therm/Kin
Amarr Radar
Caldari Gravi
Gallente Magno
Minimatar Ladar
--------------
*NPC* NPC's Damage Type (NPC's Weakness)
*Angel* Kinetic/Explosive (Explosive)
*Amarr* EM/Thermal (Thermal)
*Blood Raiders/Corpii* EM/Thermal (EM)
*Caldari* Kinetic/Thermal (Thermal)
*Temuras* Kinetic/Thermal (Kinetic)
*Concord* EM/All Dmg (Thermal)
*Gallente* Kinetic/Thermal (Thermal)
*Guristas* Kinetic/Thermal (Kinetic)
*Khanid* EM/Thermal (Thermal)
*Minmatar* Thermal/Exp (kin/explosive)
*Darkanas* Thermal/Exp (Explosive)
*Mercenary* EM/Thermal/Kinetic (Thermal)
*Mordus* Kinetic/Thermal (Kinetic)
*Odamian* Kinetic/Thermal (?)
*Drones* All Dmg (EM)
*Rogue Pirate* EM/Exp/Kin (?)
*Sansha* EM/Thermal (EM)
*Serpentis*Kin/Thermal (Kinetic)
*Thukker Tribe*Exp/Kin/Termal (Termal)
Give That "Jerk" a Reason!
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Hardeners to use (primary/secondary):
Angels - Expl/Kin
Amarr Navy - EM/Therm
Blood Raiders - EM/Therm
Caldari Navy - Therm/Kin
Gallente Navy - Kin/Therm
Guristas - Kin/Therm
Khanid - Therm/EM (other damage types often mixed in)
Mercenary - EM/Therm (Kin missiles)
Mordus - Kin/Therm
Odamian - Kin/Therm
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all types, no focus
Sansha - EM/Therm
Serpentis - Therm/Kin
Amarr Radar
Caldari Gravi
Gallente Magno
Minimatar Ladar
--------------
*NPC* NPC's Damage Type (NPC's Weakness)
*Angel* Kinetic/Explosive (Explosive)
*Amarr* EM/Thermal (Thermal)
*Blood Raiders/Corpii* EM/Thermal (EM)
*Caldari* Kinetic/Thermal (Thermal)
*Temuras* Kinetic/Thermal (Kinetic)
*Concord* EM/All Dmg (Thermal)
*Gallente* Kinetic/Thermal (Thermal)
*Guristas* Kinetic/Thermal (Kinetic)
*Khanid* EM/Thermal (Thermal)
*Minmatar* Thermal/Exp (kin/explosive)
*Darkanas* Thermal/Exp (Explosive)
*Mercenary* EM/Thermal/Kinetic (Thermal)
*Mordus* Kinetic/Thermal (Kinetic)
*Odamian* Kinetic/Thermal (?)
*Drones* All Dmg (EM)
*Rogue Pirate* EM/Exp/Kin (?)
*Sansha* EM/Thermal (EM)
*Serpentis*Kin/Thermal (Kinetic)
*Thukker Tribe*Exp/Kin/Termal (Termal)