- Kill
- 277
- +27 negli ultimi 90 giorni
- Perdite
- 153
- +4 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 84%
- ISK distrutti
- 181.68B
- +4.22B negli ultimi 90 giorni
- Attività
- Media
- 0,3 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 277
- Perdite
- 153
- Indice di pericolo
- 68%
- Colpi finali
- 25
- Punti
- 154
ISK
- Distrutti
- 181.68B
- Persi
- 33.67B
- Bilancio
- +148.02B
- Efficienza ISK
- 84%
Solo
- Kill in solo
- 8
- Percentuale solo
- 3%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 49
- Quota perdite NPC
- 32%
- Attività
- Media
Danni inflitti1.1M
Rapporto danni · 18%
Danni subiti5.2M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
================================================= [ Wormhole ]
C1: темный синий и зеленый цвет;
C2: темный синий и немного голубой;
C3: Серый и немного бледно-розовый;
C4: Оранжевый и зеленый;
C5: Темный оранжевый и немного серый;
C6: Красный и черный.
================================================= [ Damage types ]
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
================================================= [ Damage types to use ]
Angel - EM(shields)/Exp(Armor) & Thermal
Mordus - EM(shield)/Exp(Armor)
Gurista - EM(shields)/Exp(Armor)/Therm & Kinetic
Blood - Therm
Sansha - Therm
Serpentis - Thermal / Kinetic
Mercenary - Exp
Caldary Navy - Exp/Kin/Therm
Khanid - EM(shields)/Exp(Armor)
C1: темный синий и зеленый цвет;
C2: темный синий и немного голубой;
C3: Серый и немного бледно-розовый;
C4: Оранжевый и зеленый;
C5: Темный оранжевый и немного серый;
C6: Красный и черный.
================================================= [ Damage types ]
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
================================================= [ Damage types to use ]
Angel - EM(shields)/Exp(Armor) & Thermal
Mordus - EM(shield)/Exp(Armor)
Gurista - EM(shields)/Exp(Armor)/Therm & Kinetic
Blood - Therm
Sansha - Therm
Serpentis - Thermal / Kinetic
Mercenary - Exp
Caldary Navy - Exp/Kin/Therm
Khanid - EM(shields)/Exp(Armor)