- Kill
- 16
- +0 negli ultimi 90 giorni
- Perdite
- 17
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 82%
- ISK distrutti
- 2.38B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 16
- Perdite
- 17
- Indice di pericolo
- 94%
- Colpi finali
- 2
- Punti
- 16
ISK
- Distrutti
- 2.38B
- Persi
- 535.7M
- Bilancio
- +1.84B
- Efficienza ISK
- 82%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti44.3K
Rapporto danni · 44%
Danni subiti55.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
FW Missions to avoid:
Listed in notes
How to escape gate camps:
Listed in notes
Relic Sites:
Material: Salvage parts.
Data: Blueprints, Skillbooks.
Parts: Salvage parts.
Data Sites:
Material: Mechanical parts (e.g Armor Blocks, Spare Parts), Salvage parts.
Data: Blueprints, Skillbooks, Datacores(?)
Parts: Decryptors, Datacores.
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
capacitator Management 5 - to maximize the capacitor capacity.
capacitator Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules. .≡√≡ . .. Ore:
Listed in notes
How to escape gate camps:
Listed in notes
Relic Sites:
Material: Salvage parts.
Data: Blueprints, Skillbooks.
Parts: Salvage parts.
Data Sites:
Material: Mechanical parts (e.g Armor Blocks, Spare Parts), Salvage parts.
Data: Blueprints, Skillbooks, Datacores(?)
Parts: Decryptors, Datacores.
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
capacitator Management 5 - to maximize the capacitor capacity.
capacitator Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules. .≡√≡ . .. Ore: