- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 14
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 14
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 47.0M
- Bilancio
- -47.0M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti8.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Wanna see great tits?
"Each man needed the certainty that the others would not abandon him under any circumstances.
Everything else was expendable, except for the crew. It did not really matter what else one might have lost, but the entire crew had to be back on board — the dead as well as the living. This was not one of the rules to be found in the official service manual.
Yet spaceflight would not be possible without such an unwritten code." (c)
Infiltrator2112 > secondary anchors are for people who let their FC die
"Each man needed the certainty that the others would not abandon him under any circumstances.
Everything else was expendable, except for the crew. It did not really matter what else one might have lost, but the entire crew had to be back on board — the dead as well as the living. This was not one of the rules to be found in the official service manual.
Yet spaceflight would not be possible without such an unwritten code." (c)
Infiltrator2112 > secondary anchors are for people who let their FC die