- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 7
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 7
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 335.9M
- Bilancio
- -335.9M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti95.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Amarr - Radar
Caldary - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Faction - Their Damage - Their Weakness
Angel Cartel - Exp / Kin / Therm / EM - Explosive
Blood Raider - EM / Thermal - EM
Drones - Exp / Kin / Therm / EM - EM
Guristas - Kinetic / Thermal - Kinetic
Mercenaries - All - Thermal
Minmatar Fleet - All - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sansha's Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Thermal
Seven - All -
Caldari - Kinetic - Kinetic (Scourge)
Amarr - Thermal / Kinetic
Gallente - Thermal / Kinetic
Caldari - Thermal / Kinetic
Minmatar - Explosive / Thermal
EOM - Kinetic
Stacked module/rig effectiveness (if penalized):
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
Anomalies are ranked in difficulty by 10 lvl
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
Exploration and Wormhole Information
● ID's
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Amarr - Radar
Caldary - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Faction - Their Damage - Their Weakness
Angel Cartel - Exp / Kin / Therm / EM - Explosive
Blood Raider - EM / Thermal - EM
Drones - Exp / Kin / Therm / EM - EM
Guristas - Kinetic / Thermal - Kinetic
Mercenaries - All - Thermal
Minmatar Fleet - All - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sansha's Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Thermal
Seven - All -
Caldari - Kinetic - Kinetic (Scourge)
Amarr - Thermal / Kinetic
Gallente - Thermal / Kinetic
Caldari - Thermal / Kinetic
Minmatar - Explosive / Thermal
EOM - Kinetic
Stacked module/rig effectiveness (if penalized):
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
Anomalies are ranked in difficulty by 10 lvl
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
Exploration and Wormhole Information
● ID's
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours