- Kill
- 7
- +0 negli ultimi 90 giorni
- Perdite
- 22
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 33%
- ISK distrutti
- 1.26B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 7
- Perdite
- 22
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 7
ISK
- Distrutti
- 1.26B
- Persi
- 2.55B
- Bilancio
- -1.29B
- Efficienza ISK
- 33%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti56.5K
Rapporto danni · 19%
Danni subiti242.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
STACKING PENALITIES
1st mod: 100.000% effectiveness
2nd mod: 86.9119842% effectiveness
3rd mod: 57.1037996% effectiveness
4th mod: 28.2469117% effectiveness
5th mod: 10.5988834% effectiveness
NPC name: Damage Type it uses (Damage to use against it)
* Angel Kinetic/Explosive (Explosive)
* Blood Raiders EM/Thermal (EM)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Mercenary EM/Thermal/Kinetic (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Odamian Kinetic/Thermal
* Drones - all Dmg types (EM)
* Rogue Pirate EM/Explosive/Kinetic
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
An anomaly may be further sub-divided into 3 more categories:
(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [middle]
(Faction) Forlorn (anomaly) [hardest]
(Faction) Hideaway
(Faction) Burrow
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum
1st mod: 100.000% effectiveness
2nd mod: 86.9119842% effectiveness
3rd mod: 57.1037996% effectiveness
4th mod: 28.2469117% effectiveness
5th mod: 10.5988834% effectiveness
NPC name: Damage Type it uses (Damage to use against it)
* Angel Kinetic/Explosive (Explosive)
* Blood Raiders EM/Thermal (EM)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Mercenary EM/Thermal/Kinetic (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Odamian Kinetic/Thermal
* Drones - all Dmg types (EM)
* Rogue Pirate EM/Explosive/Kinetic
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
An anomaly may be further sub-divided into 3 more categories:
(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [middle]
(Faction) Forlorn (anomaly) [hardest]
(Faction) Hideaway
(Faction) Burrow
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum