- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 5
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 5
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 395.2M
- Bilancio
- -395.2M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti57.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Ore Charts
http://eve.grismar.net/ore/
Ore Locations
https://wiki.eveonline.com/en/wiki/Locations_of_ore_and_ice_in_space
DAMAGE TYPES INFLICTED BY DIFFERENT FACTIONS
Angel-------All types (mostly Kinetic/Explosive)
Blood-------EM and Thermal
Centii-------EM and Thermal
Coreli-------Kinetic and Thermal
Corpii-------EM and Thermal
Gist--------All types (mostly Kinetic/Explosive)
Gurista-----Kinetic and Thermal
Khanid------EM and Thermal
Mordus-----Kinetic and Thermal
Pith--------Kinetic and Thermal
Sansha-----EM and Thermal
Serpentis---Kinetic and Thermal
MAIN DAMAGE TYPES TO USE ON NPC FACTIONS
Angel-------Explosive
Blood-------EM & Thermal
Corpum-----EM & Thermal
Gist--------Explosive
Guristas----Kinetic
Mercenary---Thermal
Mordus-----Thermal & Kinetic
Sansha-----EM & Thermal
Serpentis---Thermal
STACKING PENALTIES
1 mod = 100% effectiveness
2 mods = 087% effectiveness
3 mods = 057% effectiveness
4 mods = 028% effectiveness
5 mods = 010%
http://eve.grismar.net/ore/
Ore Locations
https://wiki.eveonline.com/en/wiki/Locations_of_ore_and_ice_in_space
DAMAGE TYPES INFLICTED BY DIFFERENT FACTIONS
Angel-------All types (mostly Kinetic/Explosive)
Blood-------EM and Thermal
Centii-------EM and Thermal
Coreli-------Kinetic and Thermal
Corpii-------EM and Thermal
Gist--------All types (mostly Kinetic/Explosive)
Gurista-----Kinetic and Thermal
Khanid------EM and Thermal
Mordus-----Kinetic and Thermal
Pith--------Kinetic and Thermal
Sansha-----EM and Thermal
Serpentis---Kinetic and Thermal
MAIN DAMAGE TYPES TO USE ON NPC FACTIONS
Angel-------Explosive
Blood-------EM & Thermal
Corpum-----EM & Thermal
Gist--------Explosive
Guristas----Kinetic
Mercenary---Thermal
Mordus-----Thermal & Kinetic
Sansha-----EM & Thermal
Serpentis---Thermal
STACKING PENALTIES
1 mod = 100% effectiveness
2 mods = 087% effectiveness
3 mods = 057% effectiveness
4 mods = 028% effectiveness
5 mods = 010%