- Kill
- 9
- +0 negli ultimi 90 giorni
- Perdite
- 28
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 22%
- ISK distrutti
- 1.02B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 9
- Perdite
- 28
- Indice di pericolo
- 89%
- Colpi finali
- 1
- Punti
- 9
ISK
- Distrutti
- 1.02B
- Persi
- 3.54B
- Bilancio
- -2.52B
- Efficienza ISK
- 22%
Solo
- Kill in solo
- 1
- Percentuale solo
- 11%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti3.6K
Rapporto danni · 1%
Danni subiti441.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
*** Stacking penalties ***
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)