- Kill
- 7
- +0 negli ultimi 90 giorni
- Perdite
- 5
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 16%
- ISK distrutti
- 48.5M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 7
- Perdite
- 5
- Indice di pericolo
- 80%
- Colpi finali
- 4
- Punti
- 7
ISK
- Distrutti
- 48.5M
- Persi
- 248.6M
- Bilancio
- -200.1M
- Efficienza ISK
- 16%
Solo
- Kill in solo
- 1
- Percentuale solo
- 14%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 20%
- Attività
- Inattivo
Danni inflitti3.5K
Rapporto danni · 17%
Danni subiti16.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
* Angel Cartel (Gist, Arch, Domination) : Explosive/Kinetic (Explosive)
* Blood Raiders (Corpus, Elder, Dark) : EM/Thermal (EM/Thermal)
* Guristas (Pith, Dire, Dread) : Kinetic/Thermal (Kinetic)
* Sansha (Centus, Loyal, True) : EM/Thermal (EM/Thermal)
* Serpentis (Core, Guardian, Shadow) : Kinetic/Thermal (Thermal/Kinetic)
* Drones (Alvus, Strain, Sentient) : All (EM)
* Mercenary : All (Thermal)
* Amarr : EM/Thermal (Thermal)
* Caldari : Kinetic/Thermal (Thermal/Kinetic for Temuras)
* Gallente : Kinetic/Thermal (Thermal)
* Minmatar : Thermal/Exp (Thermal/Exp for Darkanas)
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 syste
* Blood Raiders (Corpus, Elder, Dark) : EM/Thermal (EM/Thermal)
* Guristas (Pith, Dire, Dread) : Kinetic/Thermal (Kinetic)
* Sansha (Centus, Loyal, True) : EM/Thermal (EM/Thermal)
* Serpentis (Core, Guardian, Shadow) : Kinetic/Thermal (Thermal/Kinetic)
* Drones (Alvus, Strain, Sentient) : All (EM)
* Mercenary : All (Thermal)
* Amarr : EM/Thermal (Thermal)
* Caldari : Kinetic/Thermal (Thermal/Kinetic for Temuras)
* Gallente : Kinetic/Thermal (Thermal)
* Minmatar : Thermal/Exp (Thermal/Exp for Darkanas)
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 syste