- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 48
- +1 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 1.4M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 48
- Indice di pericolo
- 85%
- Colpi finali
- 0
- Punti
- 1
ISK
- Distrutti
- 1.4M
- Persi
- 9.26B
- Bilancio
- -9.26B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti4.7K
Rapporto danni · 1%
Danni subiti881.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Русский
Concord Response Times in HighSec:
0.5=19s 0.6=14s 0.7=10s 0.8=7s 0.9/1=6s
-2.0 cannot enter 1.0
-2.5 cannot enter 0.9
-3.0 cannot enter 0.8
-3.5 cannot enter 0.7
-4.0 cannot enter 0.6
-4.5 cannot enter 0.5
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
ECM Information
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
150,000,000 = 1 AU
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal/Kinetic
Blood - EM/Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
Concord Response Times in HighSec:
0.5=19s 0.6=14s 0.7=10s 0.8=7s 0.9/1=6s
-2.0 cannot enter 1.0
-2.5 cannot enter 0.9
-3.0 cannot enter 0.8
-3.5 cannot enter 0.7
-4.0 cannot enter 0.6
-4.5 cannot enter 0.5
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
ECM Information
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
150,000,000 = 1 AU
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal/Kinetic
Blood - EM/Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142