- Creato il
- …
- Prossimo compleanno
- …
- Ultima attività
- …
- Security status
- 4.90
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 940
- Perdite
- 501
- Efficienza
- 65%
- Indice di pericolo
- 95%
ISK
- Distrutti
- 3.23T
- Persi
- 44.88B
- Efficienza ISK
- 99%
- Bilancio
- +3.19T
Solo
- Kill in solo
- 22
- Percentuale solo
- 2%
- Colpi finali
- 74
- Punti
- 937
Altro
- Perdite contro NPC
- 23
- Quota perdite NPC
- 5%
- Kill medie/giorno
- —
- Attività
- Bassa
Danni
Danni inflitti7.4M
Danni subiti4.8M
Rapporto danni61%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
DredditDal martedì 26 febbraio 2019402 Kill134 Perdite
Brutor TribeDal domenica 1 aprile 201824 Kill27 Perdite
DredditDal giovedì 4 dicembre 2014415 Kill245 Perdite
Brutor TribeDal mercoledì 26 novembre 20140 Kill0 Perdite
DredditDal lunedì 24 novembre 20140 Kill0 Perdite
Pator Tech SchoolDal domenica 23 novembre 20140 Kill0 Perdite
Bio in gioco
-----------------------------------------
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
———————————————-
Damage types:
Guristas (Mercenary) – Kinetic / Thermal
Serpentis – Thermal / Kinetic
Blood Raider – Thermal / EM
Sansha’s Nation – EM / Thermal
Angel Cartel – Kinetic / Explosive / Thermal
Minmatar Fleet – Thermal / Explosive
Minmatar Freedom Fighter – only Kinetic
Amarr Navy – EM / Thermal
Damage types to do.
Angel – EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy – EM (shield) Explosive (Armour)
Mordus – EM (shield) Explosive (Armour)
Gurista – EM(shield) Explosive (Armour)
Blood – Thermal
Sansha – Thermal
Serpentis – Thermal
Mercenary – Explosives
Caldary Navy – Explosives (Kine/Therm)
Khanid – EM (shield) Explosive (Armour)
Zazzmatazz – EM (shield) Explosive (Armour)
Rogue Pirate – EM (shield) Explosive (Armour)
Odamian – EM (shield) Explosive (Armour)
———————————————-
Mission types
———————————————-
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personel:
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
__________________________________
Missions
lvl1- Frigs (some destros)
lvl2- Destros, cruisers
lvl3- BC's
lvl4- BS's
———————————————-
Complexes
———————————————-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
———————————————-
Sec Status
———————————————-
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse c
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
———————————————-
Damage types:
Guristas (Mercenary) – Kinetic / Thermal
Serpentis – Thermal / Kinetic
Blood Raider – Thermal / EM
Sansha’s Nation – EM / Thermal
Angel Cartel – Kinetic / Explosive / Thermal
Minmatar Fleet – Thermal / Explosive
Minmatar Freedom Fighter – only Kinetic
Amarr Navy – EM / Thermal
Damage types to do.
Angel – EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy – EM (shield) Explosive (Armour)
Mordus – EM (shield) Explosive (Armour)
Gurista – EM(shield) Explosive (Armour)
Blood – Thermal
Sansha – Thermal
Serpentis – Thermal
Mercenary – Explosives
Caldary Navy – Explosives (Kine/Therm)
Khanid – EM (shield) Explosive (Armour)
Zazzmatazz – EM (shield) Explosive (Armour)
Rogue Pirate – EM (shield) Explosive (Armour)
Odamian – EM (shield) Explosive (Armour)
———————————————-
Mission types
———————————————-
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personel:
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
__________________________________
Missions
lvl1- Frigs (some destros)
lvl2- Destros, cruisers
lvl3- BC's
lvl4- BS's
———————————————-
Complexes
———————————————-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
———————————————-
Sec Status
———————————————-
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse c