- Kill
- 12
- +0 negli ultimi 90 giorni
- Perdite
- 33
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 92%
- ISK distrutti
- 78.68B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 12
- Perdite
- 33
- Indice di pericolo
- 61%
- Colpi finali
- 3
- Punti
- 12
ISK
- Distrutti
- 78.68B
- Persi
- 6.80B
- Bilancio
- +71.89B
- Efficienza ISK
- 92%
Solo
- Kill in solo
- 1
- Percentuale solo
- 8%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 13
- Quota perdite NPC
- 39%
- Attività
- Inattivo
Danni inflitti4.7M
Rapporto danni · 90%
Danni subiti510.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
The 10 Rules of Eve
1st Rule Of Eve = Never trust anyone.
2nd Rule Of Eve = It's always a trap.
3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
4th Rule Of Eve = Don't fly what you can't replace.
5th Rule Of Eve = The only safe place is in station.
6th Rule Of Eve = Undock from station can incite PvP aggression.
7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
8th Rule Of Eve = There is no right way to play.
9th Rule Of Eve = Conversation gains Information.
10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
1st Rule Of Eve = Never trust anyone.
2nd Rule Of Eve = It's always a trap.
3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
4th Rule Of Eve = Don't fly what you can't replace.
5th Rule Of Eve = The only safe place is in station.
6th Rule Of Eve = Undock from station can incite PvP aggression.
7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
8th Rule Of Eve = There is no right way to play.
9th Rule Of Eve = Conversation gains Information.
10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal