- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 1
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 1
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 10.9M
- Bilancio
- -10.9M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti49.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
[05:49:16] CALDARI CITIZEN 14330909 > ----------------------------------------
I follow THE NEW HALAIMA CODE OF CONDUCT.
** Mining Permit Holder: 10/13/14- 10/13/17 **
Agent: Anal Canal Permit#: Pfd-C3s-CJ7
http://www.minerbumping.com/p/the-code.htm
----------------------------------
Guristas = Kinetic / Thermal
Serpentis = Thermal / Kinetic
Blood Raider = Thermal / EM
Sansha's Nation = EM / Thermal
Angel Cartel = Explosive / Kinetic ( Kin/Expl/Therm )
Minmatar Fleet = Explosive / Kinetic ( Therm/Expl )
Amarr Navy = EM / Thermal
Mordu's Legion = EM / Thermal / Kinetic
Mercenaries = Kinetic / Thermal
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive, kinetic, Thermal & EM
Mercenary - Kinetic, EM, Thermal &
Explosive
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal *
Mordus - Kinetic & Thermal
Blood - EM & Thermal *
Sansha - EM & Thermal
Angel - Explosive, kinetic, Thermal & EM *
Mercenary - Kinetic, EM, Thermal & Explosive *
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente - Kinetic / Thermal
Mordu's Legion - EM / Kinetic / Thermal *
Rogue Drones - ALL Damage Types
Caldary navy - Kinetic/Thermal
Khanid - EM/Thermal
Zazzmatazz - all types of dmg
Rogue Pirate - EM/Explosive/Kinetic
Corpum - EM & Thermal
Gist - Explosive
Amarr ----> Radar = White Noise
Caldari ---> Gravimetric = Spatial Destabilizer
Gallente --> Magnetometric = Ion Field
Minmatar -> Ladar = Phase Inverter
Wormhole Space Designation
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Frigate Wormholes
Class 1 E004
Class 2 L005
Class 3 Z006
Class 4 M001
Class 5 C008
Class 6 G008
Null Sec Q003
Known Space Destinations
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
I follow THE NEW HALAIMA CODE OF CONDUCT.
** Mining Permit Holder: 10/13/14- 10/13/17 **
Agent: Anal Canal Permit#: Pfd-C3s-CJ7
http://www.minerbumping.com/p/the-code.htm
----------------------------------
Guristas = Kinetic / Thermal
Serpentis = Thermal / Kinetic
Blood Raider = Thermal / EM
Sansha's Nation = EM / Thermal
Angel Cartel = Explosive / Kinetic ( Kin/Expl/Therm )
Minmatar Fleet = Explosive / Kinetic ( Therm/Expl )
Amarr Navy = EM / Thermal
Mordu's Legion = EM / Thermal / Kinetic
Mercenaries = Kinetic / Thermal
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive, kinetic, Thermal & EM
Mercenary - Kinetic, EM, Thermal &
Explosive
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal *
Mordus - Kinetic & Thermal
Blood - EM & Thermal *
Sansha - EM & Thermal
Angel - Explosive, kinetic, Thermal & EM *
Mercenary - Kinetic, EM, Thermal & Explosive *
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente - Kinetic / Thermal
Mordu's Legion - EM / Kinetic / Thermal *
Rogue Drones - ALL Damage Types
Caldary navy - Kinetic/Thermal
Khanid - EM/Thermal
Zazzmatazz - all types of dmg
Rogue Pirate - EM/Explosive/Kinetic
Corpum - EM & Thermal
Gist - Explosive
Amarr ----> Radar = White Noise
Caldari ---> Gravimetric = Spatial Destabilizer
Gallente --> Magnetometric = Ion Field
Minmatar -> Ladar = Phase Inverter
Wormhole Space Designation
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Frigate Wormholes
Class 1 E004
Class 2 L005
Class 3 Z006
Class 4 M001
Class 5 C008
Class 6 G008
Null Sec Q003
Known Space Destinations
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142