Pilota
JuuR Zibaoo
CaldariCivire
- Kill
- 2435
- +21 negli ultimi 90 giorni
- Perdite
- 222
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 98%
- ISK distrutti
- 2.98T
- +1.47B negli ultimi 90 giorni
- Attività
- Media
- 0,2 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2435
- Perdite
- 222
- Indice di pericolo
- 82%
- Colpi finali
- 369
- Punti
- 2370
ISK
- Distrutti
- 2.98T
- Persi
- 49.01B
- Bilancio
- +2.93T
- Efficienza ISK
- 98%
Solo
- Kill in solo
- 132
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 39
- Quota perdite NPC
- 18%
- Attività
- Media
Danni inflitti110.0M
Rapporto danni · 97%
Danni subiti3.0M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Visit: www.evienna.net
Recruiting is open. Move to the next level and come join us.
Public Channels: Akima PuB contact me or Hema T'oolan
Team AKIMA: Final 8 Invasion Tournament Series - EVEsterdam 2019
Team AKIMA: Final 8 Invasion Tournament Series - EVE London 2019
Team AKIMA: Invasion Tournament Series Online Qualifiers
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
Recruiting is open. Move to the next level and come join us.
Public Channels: Akima PuB contact me or Hema T'oolan
Team AKIMA: Final 8 Invasion Tournament Series - EVEsterdam 2019
Team AKIMA: Final 8 Invasion Tournament Series - EVE London 2019
Team AKIMA: Invasion Tournament Series Online Qualifiers
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.